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        <description>A straight-forward approach to computing the straight skeleton is through the simulation of the propagating wavefront. While edge events can be handled in a relatively eﬃcient way the opposite holds for split events, see Section 1.4.2.1. It turns out to be non-trivial to eﬃciently determine which reﬂex wavefront vertex crashes into which wavefront edge. Let us consider for a moment only the simultaneous movement of the reﬂex wavefront vertices. In order to compute the straight skeleton it is imp…</description>
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        <description>Aichholzer and Aurenhammer [AA96] generalized the concept of straight skeletons to planar straight-line graphs.11 Assume we are given a planar straight-line graph $G$ with no isolated12 vertices. The basic idea to deﬁne the straight skeleton S (G) of $G$$e$$G$$e$$e$$G$$v$$v$$v$$v$$G$$G$$e$$G$$e$$e$$G$$v$$v$$v$$v$$v$$G$$k$$v$$v$$G$$v$$k$$v$$v$$G$$G$$G$$e$$t$$G$$G$$e$$G$$G$$G$$G$$G$$v$$ϵ$$ϵ$$ϵ$$v$$ϵ$$G$$G$$G$$v$$ϵ$$ϵ$$ϵ$$v$$ϵ$$v$$e$$v$$e$$ϵ$$ϵ$$v$$e$$v$$e$$ϵ$$ϵ$</description>
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        <description>Aichholzer et al. [AAAG95] introduced the straight skeleton of simple polygons $P$ by considering a so-called wavefront-propagation process. Each edge $e$ of $P$ sends out a wavefront which moves inwards at unit speed and is parallel to $e$. The wavefront of $P$ can be thought to shrink in a self-parallel manner such that sharp corners at reﬂex6 vertices of $P$$P$$P$$P$$e$$e$$P$$P$$P$$P$$e$$P$$e$$S (P)$$P$$P$$S (P)$$P$$n$$P$$n$$P$$P$$P$$P$$n$$e$$P$$P$$n$$P$$n$$e$$P$$v$$u$$v$$e$$u$$v$$e$$u$$v$$u$…</description>
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